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Xcom 2 last mission
Xcom 2 last mission










xcom 2 last mission xcom 2 last mission

Luckily this hold can be broken by a single shot, and then the victim of the squeeze will get a full turn themselves to get into cover and blow the exposed Viper away (unlike the similar alien attack from Enemy Within). Vipers have a nasty habit of pulling your soldiers out of cover and into danger then squeezing them to death. If concealed you should aim to take them down with your first attack, but make sure to have explosives in your back pocket to finish the job.Ī Viper’s hold can be broken by a single shot Setting up angles of cover so that the overwatch triggers right as the Stun Lancer approaches is a bonus, but if you have that level of control over the situation you can probably launch an offensive instead. Should you not be able to kill them first turn, overwatch is your friend as the Stun Lancer must move to close range to attack. So how do you deal with them? If progressing carefully you should have a full turn to attempt an attack on them, and standard tactics of using grenades to destroy their cover and give your squad better shots work well. On missions without an evac you can leave them where they lay to be picked up upon completion, but the inconvenience of being down 25% of your squad still stings. With a squad of only four soldiers, losing one to unconsciousness is catastrophic, but even worse is in a timed evacuation mission when the unconscious soldier must be carried to the evac zone, rendering another of your soldiers incapable of firing. While their attack is not a 100% chance to render its victim unconscious, if it does your soldier may as well be considered dead for the remainder of the mission should you not yet have the ability to deal with the effect, very likely at an early stage. One zap of the baton is all it takes to separate an XCOM soldier from their mental faculties and Stun Lancers can execute their baton attack from a full turn’s movement away, meaning as soon as you can see them they can close the gap and hit you. Stun Lancers are the single biggest threat in the early gameĪrmed with an electrified baton, Advent Stun Lancers may not seem threatening compared to mind controlling Sectoids and strangling Vipers, but they do dish out the single greatest non-lethal threat to your early XCOM squad: unconsciousness. As somebody who has many a rookie on the memorial wall of the Avenger, here is some advice that I wish I had been given before embarking on the quest to rid humanity of its alien threat. Your troops are weak, they panic at the slightest mishap and are extremely vulnerable to alien mind control. The early missions of XCOM 2′s campaign are a tough slog.












Xcom 2 last mission