

Use the barber and the renaming options to help you remember what roles everyone has. When on an escort caravan mission, you can stop at the towns you pass through by clicking on them quickly as you pass by.

If you’re attacked, you’re much more likely to start the combat out of formation and disorganized. You are much more likely to start combat in formation if you are the attacker. Asking for more time to think doesn’t though). (You can check this by comparing prices for goods before and after. You can always haggle one time for a better quest reward, BUT each haggling attempt lowers your reputation slightly in the town. Give your ranged characters Throwing Axes if you want them to do full damage vs undead with their ranged attack skill. Of course, if you feel bad about sacrificing dogs to get away, there’s always Daytalers instead. Drop a dog in front of an enemy spearman to break their spearwall, or drop a dog and Rotate with it to make a protected escape. Dogs have many uses beyond chasing fleeing enemies. Get a pet Falcon and keep him on your highest-initiative ranged guy to wipe the fog of war from large battlefields. It’s, therefore, a good idea to have everyone carry a dagger or knife in their pocket slot if there’s an enemy wearing particularly nice gear, once enemy morale breaks, have everyone pull out their knives, surround, and stab - if you completely surround someone with “Fleeing” (White Flag) morale, they’ll just stand there passively till you bring them down. The #2 “puncture” attack on Daggers (and the Goblin’s Notched Blade sword) will bypass armor without damaging it.

